Cornhole, with standings
Cornhole league app for your crew
To run a cornhole league with friends, you need teams of 2, one night a week, games to 21 and a schedule that gives every team its games, plus one place where everyone can see the scores and standings. A cornhole league app keeps that place, so nobody runs the season from a spreadsheet.
Rival Nights is that app, made for your own crew rather than a bar league. You set up the season in a few minutes, everyone plays from their phone's browser, the other team confirms every result, and rained-out games get new nights on their own.
Your first league is free.

Not a bar league
Made for your backyard.
Most cornhole league software is built for bars, venues and pro tours: an administrator, a sign-up sheet, nights at the venue. A league with your friends is different.
- No administrator. One of you is the commissioner, and the app does the admin: the schedule, the reminders and the make-ups.
- Your yard, your boards. Play wherever your crew plays, on the night that works for you. No venue to book.
- Everyone on their phones. Players open the invite from their email and sign in with a 6-digit code. Nothing to download, no password.
- Your house rules. Every league starts with cornhole's starter house rules, and the commissioner edits them to fit.
- Your night, your season. A spring league, a winter one, or a one-day tournament: you pick when your crew plays.
Cornhole scoring
Games to 21. Points cancel.
A bag in the hole is 3 points and a bag on the board is 1. Only the difference scores each round, so only one team scores per round. First to 21 wins, with a 20-minute time cap: still tied at the cap? Play one more round.
How to play cornhole
Toss bean bags at a slanted board with a hole in it. Easy to learn, hard to stop talking about.
What you need
- 2 boards, 2 by 4 feet
- 8 bags, 4 per team in two colors
Set the boards 27 feet apart, front edge to front edge, facing each other. In doubles, one player from each team stands at each board.
How to play
- 1
Flip for first throw
Flip a coin; the winner throws first. The two players at the same board take turns until all 8 bags are thrown.
- 2
Throw from beside the board
Stand beside your board and let go of the bag before your foot passes its front edge.
- 3
Count the round
A bag in the hole is 3 points and a bag on the board is 1. A bag that hits the ground first doesn't count, even if it bounces up.
- 4
Cancel it out
Only the difference scores: 5 points of yours against 3 of theirs is 2 points for you and none for them.
- 5
Throw back
The players at the other board pick up the bags and throw the next round. Whoever scored throws first.
Scoring
In the hole is 3, on the board is 1, and points cancel each round, so only one team scores per round. First to 21 points wins.
Stay out of the lane and quiet while someone's throwing.
Starter house rules
- Flip a coin. The winner throws first. Take turns, four bags each, from behind the front of the board.
- A bag in the hole is 3 points, a bag on the board is 1.
- Only the difference scores each round: 3 of yours against 2 of theirs is 1 point for you.
- Whoever scored throws first next round.
- First to 21 wins. Still tied at the time cap? Play one more round.
- Bring a chair and something to drink.
Every new cornhole league starts with these. The commissioner can rewrite them, and they sit next to the schedule in the league's Rules tab.
Live scoring
Score it round by round.
Keep score at the board on any phone. After each round, tap in each team's bags in the hole and on the board. Rival Nights does the cancellation math, and the rest of the league can follow the score from the league's home screen.
- Tapped the wrong bag? Undo the last round, or any line in the log.
- Time's up? End it at the time cap, and whoever's ahead wins.
- Save it and the final score becomes the result. The other team taps Looks right, or That's wrong.

A season, start to finish
Week 1 to finals day.
- Set it up. Pick cornhole, your night, how many weeks and how many sets of boards. Rival Nights suggests schedule formats that fit, like Triangle nights: three teams come, and each plays two games.
- Invite the crew. Teams of 2 to start, up to 6 players. No email for someone? Add them by first name.
- Play the night. Everyone gets a reminder 3 days out and on the day. Can't make it? The game gets a make-up night proposed for both teams.
- Confirm the score. Either team enters the result, and the other confirms it, or it counts on its own after 24 hours.
- Watch the standings. Ranked by win %, then head-to-head, then point differential, with who's clinched and who's out.
- Crown somebody. The top teams play a finals day bracket, seeded from the standings.
See every screen of the demo league in the product tour, or read the FAQ. Playing on the lawn instead? Here's a bocce league. Something else? Here's how a game night league works for any game, and our guide on how to start a league with your friends.


Boards are out. Start the season.
Set it up tonight, send the invites, and your first league night is on everyone's calendar before anyone finds the bags.
Your first league is free. Then $3 a player per season, never more than $60, and on a season of up to 20 players your crew can split it.