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The tour · real screens, demo league

Your whole season,in everyone'spocket.

Meet the Backyard Cornhole League, our demo league, five weeks into its season. Tonight's games, a live score from the board, standings that do their own math and a feed full of trash talk, all on the phones your crew already carries. Nothing to download.

Your first league is free.

Live scoreboard: Corn Stars 15, Bag Daddies 12 in round 9, with bag counters for the hole and the board and an Add round button.
League home on a phone: “Week 5. Bring your A game.”, a live score of Corn Stars 15, Bag Daddies 12, and tonight's match card.

Explore the app

Six tabs. The whole league.

Tap through what your players see on their phones. This is Jess, captain of the Corn Stars and commissioner of the league, on the night her team plays the unbeaten Bag Daddies.

Tonight's game, front and center.

Open Rival Nights and the night is already sorted: who you're playing, what time, where the boards are, and your record against them for a little motivation.

  • Your next game first, with the address and a map link
  • Live scores from any game on the boards right now
  • “Needs you”: results to enter, scores to confirm, make-ups to answer
League home on a phone: “Week 5. Bring your A game.”, a live score of Corn Stars 15, Bag Daddies 12, and tonight's match card.

Results

Scores from the court. Confirmed by the other team.

Whoever wins enters the score before the bags are picked up. The other team confirms it in one tap and the standings move. Nobody has to take anybody's word for it again.

A result waiting on Board Meeting: Hole Patrol 21, Board Meeting 17, with Confirm and That's wrong buttons.
The confirmed result: a FINAL stamp, “Hole Patrol take it. Board Meeting want a rematch.”, confetti and a Share button.
  1. The winners tap in the score from the court. The other team sees it waiting on them.
  2. No answer in 24 hours and it counts on its own, so nothing hangs over the standings.
  3. Disagree? “That's wrong” sends it to the commissioner to settle.
  4. Confirmed: the FINAL stamp, a little confetti, and a share card for the group chat.

Can't make it?

Somebody always can't make it. The make-up finds itself.

Tap “Can't make it” and choose: bring a sub, move the game, or forfeit. Move it, and Rival Nights proposes a night that works for both teams and tells everyone who needs to know.

A make-up proposal: Sack Attack couldn't make week 6, so the game moves to the make-up date unless someone objects, with Works for us and Object buttons.
  1. Sack Attack can't make week 6, so their games go straight to the make-up night the league kept in reserve.
  2. It's set in 48 hours unless someone objects. No reply-all required.
  3. “Works for us” or “Object”: objecting lets the team pick another night instead.

Your calendar

On everyone's calendar. And it keeps up.

Nobody has to copy dates out of a group chat. Players add the league to the calendar they already use, and a reminder email lands three days before each game and again on the day.

Schedule as a month calendar: every Tuesday in September marked by week, tonight's week 5 highlighted, and tonight's games listed below.
The “Add to your calendar” dialog with Apple Calendar, Google Calendar, Outlook and Copy link.
  1. Every league night on a month calendar; the filled ones are the nights you play.
  2. Apple, Google or Outlook: subscribe once and the calendar updates itself when a night moves.

For the commissioner

Eight quick steps. Then the season runs itself.

Pick the game, your nights, the dates to skip and a format, then add the teams. Nobody sees a thing until you publish, and then the invites, reminders and make-ups are handled.

Setup wizard, step 5 of 8: Pick a format, with the recommended Triangle nights and its games per team, night length and pairs that meet.
  1. Eight quick steps, each with a good default: tap Next all the way through and you still get a fair schedule.
  2. Formats that fit your teams, courts and how late a night can run, with the best one picked.
  3. Games per team, night length and how many pairs meet, before you commit to anything.

By the numbers

built-in games, or bring your own
6Cornhole, pickleball, ping pong, darts, bocce and kubb, plus anything else you play.
quick steps to set up a season
8Every one with a good default.
hours to object to a make-up
48Then it's set. No reply-all required.
passwords to forget
0Everyone signs in with a 6-digit code from their email.

Phone, tablet or laptop

Made for the phone at the board. Fine on the big screen.

Rival Nights runs in the browser, so the commissioner can set up the season on a laptop and everyone else can keep score from their phone. Same league, same live score, no app store.

The league home on a laptop: the same live score and tonight's match card, with the league's tabs across the top.
Illustration: a backyard set up for league night, two cornhole boards on the grass, string lights over a picket fence, lawn chairs and a cooler.

How it works

From first invite to finals.

  1. Set it up

    The game, your nights, dates to skip, a format, house rules and the teams. Eight quick steps, every one with a good default.

  2. Invite by email

    Players tap the invite, sign in with a 6-digit code and land on a quick welcome tour. No passwords, no app store.

  3. Play your nights

    Scores go in from the court, the other team confirms, and make-ups sort themselves out.

  4. Crown somebody

    Standings, clinch lines, a playoff bracket and a champion. Then the share card goes to the group chat.

Start a league

Your first league is free.

The welcome card a new player sees: “Welcome to the league. You're on Corn Stars with Jess. First up: vs Bag Daddies.”
The first thing a new player sees: their team, their teammates and their first game.

Who it's for

Something for everyone on the lawn.

  • Commissioner

    For the one who organizes everything

    Set it up once. Rival Nights does the admin you used to do in a spreadsheet at midnight.

    • A fair schedule in eight quick steps
    • Fix a result, approve a make-up or swap a player
    • Announce something to the whole league by email
    Start a league
  • Player

    For everyone who just wants to throw

    Show up, play, tap in the score. Your nights are on your calendar and your record is on your home screen.

    • Your next game, time and place up top
    • Enter or confirm a score in one tap
    • Can't make it? Sub, move or forfeit in seconds
    Got an invite? Sign in
  • Friends & family

    For the folks in the lawn chairs

    When the commissioner turns on spectators, anyone with the link can follow along. No account needed.

    • Schedule, standings and results by link
    • Nothing to sign up for
    • They never see anyone's email address

    Ask your commissioner for the league's link.

Straight from the app

It talks a little trash.

No made-up reviews here. Every line below is real copy from the screens on this page. Friendly. Mostly.

  • Week 5. Bring your A game.
    Home, on a game night
  • Bag Daddies lead 2–0 all-time. Payback time.
    Before a rematch
  • Hole Patrol take it. Board Meeting want a rematch.
    The FINAL card
  • You're 1–0 against Sack Attack all-time. Keep it that way.
    A make-up game
  • Confirmed. It's in the books.
    After you confirm a score
  • You're in. Go get 'em.
    Signing in
BDCSHPBMSACO

That's their season. Ready to start yours?

Set it up tonight, send the invites, and the season is on everyone's calendar before the group chat finishes arguing.

Your first league is free. Then $3 a player per season, never more than $60, and on a season of up to 20 players your crew can split it.

Product tour · Rival Nights